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Viktor Balushynskyy
Viktor Balushynskyy
3D Artist
Wrocław, Poland

About

As a 3D artist, I am passionate about game art and development. I am detail-oriented and strive to improve the quality of my work with each piece, focusing on enhancing the artistry and effectiveness of my creations. Learning and development are essential to my craft and I am always looking for new ways to improve my skills.

Skills

3D ModelingEnvironment ModelingPBR TexturingTexturingUV MappingVehicle ModelingHard Surface Modeling

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
UVLayout
UVLayout

Productions

    • Video Game
      Starfield
    • Year
      2023
    • Role
      Hard Surface Artist
    • Company
      Bethesda
    • Video Game
      Ghostrunner 2
    • Year
      2023
    • Role
      Environment / Props Artist
    • Company
      Digital Stick
    • Video Game
      S.T.A.L.K.E.R. 2
    • Year
      2023
    • Role
      Environment / Props Artist
    • Company
      GSC Game World
    • Video Game
      RIDE 4
    • Year
      2020
    • Role
      Vehicle Artist
    • Company
      Milestone srl
    • Video Game
      Squad
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Offworld Industries
    • Video Game
      Monster Energy Supercross - The Official Videogame 3
    • Year
      2020
    • Role
      3D Artist
    • Company
      Milestone srl
    • Commercial / Advertisement
      Renault Original Museum
    • Year
      2022
    • Role
      Vehicle Artist
    • Company
      Renault
    • Video Game
      Street Outlaws 2
    • Year
      2021
    • Role
      Vehicle Artist
    • Company
      Team6 Game Studios
    • TV Production
      Karate Combat Season 3
    • Year
      2021
    • Role
      Environment / Props Artist
    • Company
      Omega Render
    • Video Game
      Gray Zone
    • Year
      2020
    • Role
      3D Artist
    • Company
      EastWorks
    • Video Game
      War Thunder
    • Year
      2012
    • Role
      3D Modeller
    • Company
      Gaijin Entertainment

Experience

  • 3D Artist at Freelance
    September 2015 - Present

    Throughout my career, I've had the fortunate opportunity to produce assets for a range of projects spanning the gaming industry, advertising, and virtual production. My responsibilities encompassed creating environments, props, equipment, weapons, and robots. I was fully involved in every step of the asset creation process, from modelling to integration within the game engine.

    Projects:

    - Ghostrunner 2

    - Street Outlaws 2

    - Squad

    - Dying Light 2

    - Starfield

    - Gray Zone

    - Karate Combat Season 3

    - Renault Espace 2023 Advertising

  • 3D Artist / Unreal Technical Artist at siili_auto
    Wroclaw
    January 2022 - September 2023

    Worked on development pipelines for using Unreal Engine in cooperation with Epic Games for automotive companies Mercedes and another. Providing high-quality environment and cars for car configurators (like in Need for Speed or Forza Horizon), the onboard system in a car, and HMI.

  • 3D Environment / Props Artist at GSC Game World
    Ukraine
    September 2020 - March 2021

    I participated in the creation of game resources for AAA games. My main focus in the work was on the environment and props. For creating an atmospheric copy of Chornobyl and the abandoned post-soviet environment.

    Projects:

    - S.T.A.L.K.E.R. 2

  • 3D Vehicle Artist at Milestone s.r.l.
    Lviv, Ukraine
    July 2019 - September 2020

    I was involved in the development of high-quality models for the RIDE and Monster Energy Supercross game series. I created vehicles and environments for games. I was responsible for the modelling, texturing, rigging and integration in UE.

    Projects:

    - Monster Energy Supercross - The Official Videogame 3

    - Ride 4

  • 3D Environment / Props Artist at Invrsion
    August 2019 - March 2020

    I contributed to the development of digital assets for the dynamic worlds of the metaverse and e-commerce. My expertise was utilized to create and design a diverse array of digital assets that elevated the virtual experiences for users.

  • 3D Artist at Dream Home Creation
    Kharkiv, Ukraine
    June 2017 - January 2018

    I was involved in a project to model large prop packs for architectural rendering in Unreal Engine. My responsibilities included modelling, fabric simulation, sculpting, shader preparation, and engine implementation.

  • Hard Surface Artist at Gaijin Entertainment
    October 2016 - February 2017

    I was responsible for creating historically accurate replicas of planes and tanks for MMO games. With meticulous attention to detail, I carefully modelled these replicas using reference photographs from renowned history museums and private collections. By faithfully recreating every aspect, I have provided players with an authentic and immersive experience.

    Projects:

    - War Thunder

  • 3D Artist at Blom UK
    Lviv, Ukraine
    August 2016 - February 2017

    I was responsible for creating architectural objects for 3D maps in the Middle East and Asia regions. My contributions involved designing and developing detailed and accurate 3D models that seamlessly integrated into the digital landscape.

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